GLdouble vertex[][3]={
{0.0,0.0,0.0},
{1.0,0.0,0.0},
{1.0,1.0,0.0},
{0.0,1.0,0.0},
{0.0,0.0,1.0},
{1.0,0.0,1.0},
{1.0,1.0,1.0},
{0.0,1.0,1.0}
};
int edge[][2]={
{0,1},
{1,2},
{2,3},
{0,3},
{4,5},
{5,6},
{6,7},
{7,4},
{0,4},
{1,5},
{2,6},
{3,7}
};
GLvoid CALLBACK none(void)
{
}
GLvoid CALLBACK draw(void)
{
int i;
static int r=0;
glClearColor(0.0,0.0,0.0,0.0);