TRÍ TUỆ GIẢ TẠO - INTERNET ĐÃ LÀM GÌ CHÚNG TA- - Trang 270

[255]

Merzenich, “Going Googly.”

[256]

Ziming Liu, “Reading Behavior in the Digital Environment,”

Journal of Documentation, 61, no 6 (2005): 700-712.

[257]

Shawn Green and Daphne Bavelier, “Action Video Game Modifies

Visual Selective Attention,” Nature, 423 (May 29, 2003): 534-37.

[258]

Elizabeth Sillence, Pam Briggs, Peter Richard Harris, and Lesley

Fishwick, “How Do Patients Evaluate and Make Use of Online Health
Information?,” Social Science and Medicine, 64, no. 9 (May 2007): 1853-62.

[259]

Klingberg, Overflowing Brain, 7 75-24.

[260]

Small and Vorgan, iBrain, 21.

[261]

Sam Anderson, “In Defense of Distraction,” New York, May 25,

2009.

[262]

Quoted in Don Tapscott, Grown Up Digital (New York: McGraw-

Hill, 2009), 108-9.

[263]

Quoted in Jackson, Distracted, 79-80.

[264]

Quoted in Sharon Begley and Janeen Interlandi, “The Dumbest

Generation? Don’t Be Dumb,” Newsweek, June 2, 2008.

[265]

Lucius Annaeus Seneca, Letters from a Stoic (New York: Penguin

Classics, 1969), 33.

[266]

Patricia M. Greenfield, “Technology and Informal Education: What

Is Taught, What Is Learned,” Science, 323, no. 5910 (January 2, 2009): 69-
71.

[267]

Eyal Ophir, Clifford Nass, and Anthony D. Wagner, “Cognitive

Control in Media Multi taskers,” Proceedings of the National Academy of